![]() ![]() As you fight these enemies over and over across the entirety of the game you gain a familiarity with there tactics and how you should deal with them. XVI is an action game foremost and in beat em ups/action games every enemy type offers a different strategy in regards to approach. ![]() XVI has a good amount of enemy types but I think a few more would have went a long ways. I would much rather have fewer but more detailed quest than a bunch of bite size stuff.Ĥ. Some are very campy(Bandits stole guys luggage in Damilil), some are cheesy(The dad and son dog one) and some just try to hard (The girl and her "pet"). My biggest issue is that they don't always match the tone that XVI is trying to convey. Somebody in the discussion thread made a joke about Clive being the XVI equivalent to door dash and its kind of true. They are still mostly mundane stuff though. Every quest in some way shape of form is about adding to the lore or developing it's supporting characters. The improvement comes in the way of quest weaving into the greater world of XVI. They have improved over XV(One of XV's weakest parts imo) but not by much. Since I mentioned quest, lets talk about those. I understand that the world of XVI does not really lend itself to having things like fishing or card games but something to engage in that is not fighting would have been appreciated.ģ. There is also no side activities to do either. Why was something so obvious fumbled? There are a few chest that can be opened in both action and hub areas but most of the time they're just one of the few crafting materials found throughout the game. Action stages to push the story and hub for the quest/exploration stuff. One of the highlights of XV was finding all the optional stuff throughout the map. Now I would be fine with that because when I'm doing the action stages I want those to be focused on that non stop roller coaster ride with no distractions but, the sandbox areas, where one would most expect that exploration element, does not picked up the slack and it is very disappointing. It is simply corridors connecting battle zones. In the action stages there is no exploration at all. It does not matter where you are at, there is not really any form of exploration/reward system. There are linear action stages (think DMC, Bayonetta) and when you are not engaged in those, there are the sandbox hubs or what XIV players refer to as the "MMO Lite" parts. ![]() XVI has a unique setup in regards to going through the story. ![]() In general there is not much room to play around in regards to equipping Clive. How about when you have an elemental sword equip you get a bonus while using that elements Eikon? Accessories are all mostly geared towards aggressive, not much in the way of defensive gear. like what hell? What's the point of them needing unique items to craft then. It becomes even stranger when each weapon has a separate stat for power and stagger, but to my knowledge every time you equip a sword it raises/lowers both power AND stagger by equal amounts! I also don't recall any accessories that raises stagger alone, sooo I'm wondering what the point is? I initially thought that every sword would have different power and stagger strength, giving you a choice on what you value more Do I want raw power or faster stagger? You also get elemental weapons as well that I also thought would offer unique properties but they don't at all either. Unlike past FF's, weapons only offer a stat buff There is no other distinction between each weapon. You will get a variety of weapons and armor just like any other FF or RPG in general. XVI is "RPG Lite" and this "Lite" shows it's face in many ways. This thread is going to be written from 2 angles: Why it is not a 10/10 and what could be done to make a highly probable XVI-2 better.ġ. This is not going to be a standard review because I'm flat out to say that XVI is a 9/10 game. I enjoy having all my abilities from the get go and the mode really does turn it up a couple of notches. Only trophy left is to beat the game on FINAL FANTASY MODE, which I have already started and I have to say, is a lot of fun. As of Wednesday 10:52 PM I have completed FINAL FANTASY XVI. ![]()
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